1 day(s) without Rick breaking something.
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1
Pick-up game system / Re: IRC PugBot
« Last post by [T]kronic on March 16, 2010, 08:32:25 pm »
kk guys check out the site =] www.pugbot.com
2
Pick-up game system / Re: IRC PugBot
« Last post by Dyce on March 11, 2010, 07:16:15 pm »
heeeeeel yea!

Just the fact that lep said, "[15:31:49] <@LeprechauN> pretty sure TSD appreciates you leaving his user base in tact until his return"

He cares more about running something (poorly I might add), more than what that something is actually meant to do. It is true that their pug-bot is robust, and we all have to appreciate the work that went into it up until now. But, they totally tossed their responsibilities they claimed themselves, aside. And then, come back more than a week later and get pissed that someone else started to fix the place up? unacceptable.

I support you 100%  ;D
3
Pick-up game system / Re: IRC PugBot
« Last post by GT-Rick on March 11, 2010, 04:27:47 pm »
*removed/edited*

If you'd like to know why this PUGBot was created, you can ask around for the explanation. It doesn't deserve to be so close to the main page/thread.
4
Pick-up game system / IRC PugBot
« Last post by GT-Rick on March 11, 2010, 06:38:23 am »

Recent Updates/Changes:
  • DONE/UNTESTED|Server Queues/Pool - Servers can be added and will only be used when the RCON password is correct AND there are 0 players in the server. If you have a server that you don't user 24/7 or isn't constantly full, please let us know.

    We are in dire need of EU servers. All servers are accepted.

  • DONE/UNTESTED|Geolocation/server selection - Bot will use IP to find location, then find distance to each available server. The best available server with the lowest average for the group will be selected.
  • Bot had an issue with multiple networks when starting pug. This has been fixed thanks to how bad-ass php-irc is.

Mod Source:

PUGBot is a PHP-IRC module: http://www.phpbots.org/ . Without PHP-IRC, this PUGBot would not be possible. Please support them anyway you can.

Project Trac Page - Contact someone in #pugbot to get an account to the SVN/Trac page

latest svn snapshot - some untested code - source included: pugbot, scrimbot and tracker

Source may be outdated, just because of how fast development is going now. Join #pugbot on gamesurge, quakenet or devhat to get latest source.

Trac/SVN will be setup for this project if there is an interest. For the meantime post changes in this post and they'll be committed to main branch.

GT-PUGBot is available on gamesurge and quakenet. You can access it directly via /msg GT-PUGBot [cmd] or saying it in any channel you see it idling in.


General Usage:


.join/!join - .join [mapvote] [gametypevote]
Adds the person to pug. Both votes are required.

.status/!status - .status
Lists current queue for the PUG

.vote/!vote - .vote [mapvote] [gametypevote]
Vote for map/gametype - must be in PUG to vote

.maps/!maps - .maps
View maplist

.gametypes/!gametypes - .gametypes
View gametype list

.quit/!quit - .quit
Remove yourself from PUG

OPTIONAL:
You may login with your gamingtilt.com account through PMing the bot.

DO NOT SEND THIS IN THE MAIN CHANNEL.

.login [login] [password]
Login. This enables stat tracking.

.logout
Logs user out of the system, and stops tracking.


ScrimBot Usage:


General use: .scrim [command] [extra parameters]

Commands/examples:

show [ready/challenges] - List clans ready for a scrim, or pending challenges
 
add [your clan tag] [number of players] - Add your clan to the waiting for challenges list

challenge [your tag] [their tag] [number of players] [comment] - Challenge a clan. Comment is optional

accept [challenging clan's tag] - Accept a challenge

decline[your tag] [their tag] - Decline a challenge

quit/remove [your tag] - Remove your team from waiting for challenges list

report [your tag] [their tag] [your score] [their score] - Report result of scrim/challenge

notes [your tag] [their tag] [notes] - Add a note to that clan. It will be viewable later, kind of an idea to read what others say about a clan before challenging them yourself.


Have suggestions?: Post in this thread and someone will probably add it to the source.

Last update: Log parser that needs to tested (need a pug to start so I can parse logs).

Next update: Scrim/challenge system

Planned updates: Ranking system
5
Lounge / Re: UrbanTerror Licensing:
« Last post by GT-Rick on January 19, 2010, 08:05:16 pm »
They took the thread down for some reason (probably because they realize nothing they can say will change the fact that they're blatantly breaking the law).

Well, good thing I kept a backup copy myself.

And for your pleasure:

http://downloads.gamingtilt.com/licenses/UrbanTerrorPost.htm
6
Lounge / UrbanTerror Licensing:
« Last post by GT-Rick on January 19, 2010, 06:10:30 pm »
http://forums.urbanterror.net/topic/19994-urbanterror-licensing-questions

Basically I point out how they're illegally redistributing UrbanTerror, and they ignore me telling me for some reason I need to contact them privately to discuss the public license (which isn't made public).
7
GTAC - Gamingtilt Anticheat / Re: Anticheat Overview: GTAC - GamingTilt AntiCheat
« Last post by Jungleboy on January 18, 2010, 07:19:19 pm »
okay cuz i read you searched beta testers... i view CP but when i click on client the site is not available xD
8
GTAC - Gamingtilt Anticheat / Re: Anticheat Overview: GTAC - GamingTilt AntiCheat
« Last post by GT-Rick on January 18, 2010, 07:17:58 pm »
It's not available for download currently. It'll be made available soon.

We will send out an email for the next major release. As long as you're registered to the site, you will get that email.
9
GTAC - Gamingtilt Anticheat / Re: Anticheat Overview: GTAC - GamingTilt AntiCheat
« Last post by Jungleboy on January 18, 2010, 07:09:20 pm »
where to download ?
10
Pick-up game system / Pick Up Game System:
« Last post by GT-Rick on January 06, 2010, 11:55:59 pm »
Ideal:

Matchmaking system that parses logs to generate skill after ever match. Users join games through GTAC, and stats are available online. Stat tracking is also available to the public for matches/leagues and other pug systems (#urtpug @ gamesurge).

About 90% done

Users will be grouped on region (NA/SA/EU) then based on skill into groups of 10. Most popular gametype/map vote from those 10 will be sent to server and users will connect.
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